// JavaScript Document

function collapse(){
document.getElementById('leftSide').style.display = 'none';
endFloat();
}
  var myWidth = 0, myHeight = 0;
function getSizes() {

  if( typeof( window.innerWidth ) == 'number' ) {
    //Non-IE
    myWidth = window.innerWidth;
    myHeight = window.innerHeight;
  } else if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) {
    //IE 6+ in 'standards compliant mode'
    myWidth = document.documentElement.clientWidth;
    myHeight = document.documentElement.clientHeight;
  } else if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) {
    //IE 4 compatible
    myWidth = document.body.clientWidth;
    myHeight = document.body.clientHeight;
  }
}


var ns = (navigator.appName.indexOf("Netscape") != -1);
var d = document;
function JSFX_FloatDiv(id, sx, sy)
{
	var el=d.getElementById?d.getElementById(id):d.all?d.all[id]:d.layers[id];
	var px = document.layers ? "" : "px";
	window[id + "_obj"] = el;
	if(d.layers)el.style=el;
	el.cx = el.sx = sx;el.cy = el.sy = sy;
	el.sP=function(x,y){this.style.left=x+px;this.style.top=y+px;};

	el.floatIt=function()
	{
		var pX, pY;
		pX = (this.sx >= 0) ? 0 : ns ? innerWidth : 
		document.documentElement && document.documentElement.clientWidth ? 
		document.documentElement.clientWidth : document.body.clientWidth;
		pY = ns ? pageYOffset : document.documentElement && document.documentElement.scrollTop ? 
		document.documentElement.scrollTop : document.body.scrollTop;
		if(this.sy<0) 
		pY += ns ? innerHeight : document.documentElement && document.documentElement.clientHeight ? 
		document.documentElement.clientHeight : document.body.clientHeight;
		this.cx += (pX + this.sx - this.cx)/8;this.cy += (pY + this.sy - this.cy)/8;
		this.sP(this.cx, this.cy);
		interVal = setTimeout(this.id + "_obj.floatIt()", 40);
	}
	return el;
}

getSizes()
var bottomX = myHeight-65;

JSFX_FloatDiv("divTopLeft", 5,bottomX).floatIt();

function endFloat(){
clearInterval(interVal);
}
//endFloat();  --> stops the float
